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Q&A

Who am i?

My name is Yuval Dorfman, i am a 3d artist and developer for multiple disciplines such as Virtual productions for Tv, Architectural visualizations, VR Training Apps, Video games Etc.

I am also a gamer with a special place in my heart for Point and click games.​

Yuval Dorfman

How this remake started?

It began as a small passion project for me. I wanted to see if I could recreate Tex Murphy's office to the smallest detail with the latest 3D graphics.​​

Why Under a Killing Moon?

Ever since I was a kid, I loved this franchise and remember it as a breakthrough in computer graphics for its time.

However, when I wanted to replay the game after three decades, I found that the visuals and controls are not as I recalled; they are clearly dated, What was cutting-edge 30 years ago is outdated today, so I've decided to remake the game to bring it to todays cutting edge where it belongs.

My favorite Tex Murphy game is actually The Pandora Directive, but it is much bigger than Under a Killing Moon. I really like Under a Killing Moon as well, so I decided to do a remake that is more manageable for a team of one to develop in his spare time.

Is it a one-to-one recreation of the original?

It is as close to the original as I could possibly make it. I recreate every object to be as faithful to the original as possible, down to Tex's diploma hanging on his wall and the movie posters on the walls of the movie theater in Chandler Avenue. However, I do add details where there were none before.

For instance, Rook's pawn shop in the original is not a walkable level; in the remake, every single area is interactable and walkable. Rook's shop was just a setting for FMV videos, so there are directions in the pawn shop that are not visible in the FMV cutscenes. For areas like this (and there are many), I fill in the gaps with items and objects I feel are in line with the game and its settings.

I'm also adding mini-games for scenarios I always felt deserved them. For instance, there is a basketball hoop in Rook's back alley. Although there is a funny cutscene in the original, I've added a basketball mini-game for us to enjoy after the cutscene.​​​​

Rooks pawn shop new area

How am i going to tackle the FMVs in the game?

The Very talented Mat Van Rhoon is remastering all the FMVs by using backgrounds i provide from the remade game with Digitised copies of the original films of the actors, the digitised copies are at HD resolution which is vastly superior to what was implemented in the 1994 original because of technological constraints of the time, the reason we aren't doing 4k is that the Analogue tapes were lost so we have to use the HD digitised version.​

What is the roadmap and timeline for this remake?

I started work on this remake in January 2024. As of October 2025, I'm done with the recreation of all the 3d areas in Act 1 and about 95% of the game logic, UI menus, gameplay mechanics, etc.

Mat still has to remake all the FMVs. If all goes well, I'm aiming for an end of 2025 release for the Act 1. After that Big Finish games and me will do a Kickstarter to create the entire game. If you want to stay up to date, please join the Facebook group where I post regular updates.

What Hardware do you need to run the remake?

The original game was cutting edge and required a strong PC to run. The remake is also cutting edge and requires a gaming PC to run.

I haven't pinned down the exact Hardware requirements as of yet but you will probably need a midrange RTX video card (Nvidia 20 series or newer) or better to run the game because it uses Hardware Ray tracing. 

Minimum Hardware requirements: Desktop RTX 2070

Recommended Hardware requirements: Desktop RTX 3080

These requirements are subject to change and will be updated before the release.

Are Big Finish Games and the original Creators of Under a killing moon a part of this Remake?

Not at first, but as more Update videos came out Big Finish games started to take notice. Now Doug Vandegrift is making the 3d models of the game characters and Mat Van Rhoon is remaking all the FMV sequances. Both Doug and Mat are former or current Big Finish games employees and both worked on Tex murphy games.

Tex Murphy himself Chris Jones and the writer behind Tex Aaron Connors, saw the update videos and like how things are going.

Am i a solo developer on this project?

At first i was but not anymore!

Piper Dawes is doing a remaster of the music.

Mat Van Rhoon is Remastering all the FMV sequences.

Doug Vandegrift is making the 3d models for the game characters.

The Tex Murphy Discord community is helping out with translation to multiple languages.

And i am doing all the rest.

If and when the Kickstarter succeeds i will divert more of my time to this project and will probably hire more developers and talent to work on it.

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